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  2. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    As of the 2011 revision, the C++ language also supports closures, which are a type of function object constructed automatically from a special language construct called lambda-expression. A C++ closure may capture its context either by storing copies of the accessed variables as members of the closure object or by reference.

  3. C++14 - Wikipedia

    en.wikipedia.org/wiki/C++14

    C++11 lambda functions capture variables declared in their outer scope by value-copy or by reference. This means that value members of a lambda cannot be move-only types. [13] C++14 allows captured members to be initialized with arbitrary expressions. This allows both capture by value-move and declaring arbitrary members of the lambda, without ...

  4. Blocks (C language extension) - Wikipedia

    en.wikipedia.org/wiki/Blocks_(C_language_extension)

    Unlike ordinary C function definitions, their value can capture state from their surrounding context. A block definition produces an opaque value which contains both a reference to the code within the block and a snapshot of the current state of local stack variables at the time of its definition.

  5. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    A closure-constructing operator creates a function object from a part of the program: the part of code given as an argument to the operator is part of the function, and so is the lexical environment: the bindings of the lexically visible variables are captured and stored in the function object, which is more commonly called a closure.

  6. Copy constructor (C++) - Wikipedia

    en.wikipedia.org/wiki/Copy_constructor_(C++)

    These allow you to safely share the same data between several objects, thus saving space. The copy-on-write strategy makes a copy of the data only when it is written to. Reference counting keeps the count of how many objects are referencing the data, and will delete it only when this count reaches zero (e.g. boost::shared_ptr).

  7. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.

  8. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    The function that accepts a callback may be designed to store the callback so that it can be called back after returning which is known as asynchronous, non-blocking or deferred. Programming languages support callbacks in different ways such as function pointers, lambda expressions and blocks.

  9. Copy elision - Wikipedia

    en.wikipedia.org/wiki/Copy_elision

    In C++ computer programming, copy elision refers to a compiler optimization technique that eliminates unnecessary copying of objects.. The C++ language standard generally allows implementations to perform any optimization, provided the resulting program's observable behavior is the same as if, i.e. pretending, the program were executed exactly as mandated by the standard.