enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Vehicle dynamics - Wikipedia

    en.wikipedia.org/wiki/Vehicle_dynamics

    Vehicle dynamics is the study of vehicle motion, e.g., how a vehicle's forward movement changes in response to driver inputs, propulsion system outputs, ambient conditions, air/surface/water conditions, etc. Vehicle dynamics is a part of engineering primarily based on classical mechanics.

  3. Giancarlo Genta - Wikipedia

    en.wikipedia.org/wiki/Giancarlo_Genta

    His areas of professional interest include vibration, vehicle design, magnetic bearings, and rotordynamics. He has written or co-authored more than 50 articles in professional publications. He has published extensively in the field of SETI research. Since 2018 he is the chair of the automotive evolution class at Politecnico di Torino.

  4. Automotive suspension design process - Wikipedia

    en.wikipedia.org/wiki/Automotive_suspension...

    Race Car Vehicle Dynamics - William F. Milliken and Douglas L. Milliken. Fundamentals of Vehicle Dynamics - Thomas Gillespie. Chassis Design - Principles and Analysis - William F. Milliken and Douglas L. Milliken. Simulation and direct equations: Abramov, S., Mannan, S., & Durieux, O. (2009)'Semi-Active Suspension System Simulation Using SIMULINK'.

  5. Tire model - Wikipedia

    en.wikipedia.org/wiki/Tire_model

    Example of the slip angle curve obtained from a Pacejka Magic Formula empirical tire model. In vehicle dynamics, a tire model is a type of multibody simulation used to simulate the behavior of tires. In current vehicle simulator models, the tire model is the weakest and most difficult part to simulate. [1] [2]

  6. Hans B. Pacejka - Wikipedia

    en.wikipedia.org/wiki/Hans_B._Pacejka

    The Pacejka tire models are widely used in professional vehicle dynamics simulations, and racing car games, as they are reasonably accurate, easy to program, and solve quickly. A problem with Pacejka's model is that when implemented into computer code, it doesn't work for low speeds (from around the pit-entry speed), because a velocity term in ...

  7. Multibody system - Wikipedia

    en.wikipedia.org/wiki/Multibody_system

    Nowadays, the term multibody system is related to a large number of engineering fields of research, especially in robotics and vehicle dynamics. As an important feature, multibody system formalisms usually offer an algorithmic, computer-aided way to model, analyze, simulate and optimize the arbitrary motion of possibly thousands of ...

  8. Dynamic simulation - Wikipedia

    en.wikipedia.org/wiki/Dynamic_simulation

    Dynamic simulation (or dynamic system simulation) is the use of a computer program to model the time-varying behavior of a dynamical system. The systems are typically described by ordinary differential equations or partial differential equations. A simulation run solves the state-equation system to find the behavior of the state variables over ...

  9. Direct simulation Monte Carlo - Wikipedia

    en.wikipedia.org/wiki/Direct_simulation_Monte_Carlo

    The direct simulation Monte Carlo algorithm is like molecular dynamics in that the state of the system is given by the positions and velocities of the particles, {,}, for =, …,. Unlike molecular dynamics, each particle in a DSMC simulation represents F N {\displaystyle F_{N}} molecules in the physical system that have roughly the same ...