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  2. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    An Introduction to Software Architecture [1] describes it as such "We are still far from having a well-accepted taxonomy of such architectural paradigms, let alone a fully-developed theory of software architecture. But we can now clearly identify a number of architectural patterns, or styles, that currently form the basic repertoire of a ...

  3. Architectural pattern - Wikipedia

    en.wikipedia.org/wiki/Architectural_pattern

    Following traditional building architecture, a software architectural style is a specific method of construction, characterized by the features that make it notable.. An architectural style defines: a family of systems in terms of a pattern of structural organization; a vocabulary of components and connectors, with constraints on how they can be combined.

  4. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in the design of the software. There are two fundamental laws in software architecture: [4] [5] Everything is a trade-off "Why is more important ...

  5. Blackboard (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Blackboard_(design_pattern)

    In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies.

  6. Multitier architecture - Wikipedia

    en.wikipedia.org/wiki/Multitier_architecture

    Overview of a three-tier application. Three-tier architecture is a client-server software architecture pattern in which the user interface (presentation), functional process logic ("business rules"), computer data storage and data access are developed and maintained as independent modules, most often on separate platforms. [15]

  7. Layer (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/Layer_(object-oriented_design)

    In software object-oriented design, a layer is a group of classes that have the same set of link-time module dependencies to other modules. [1] In other words, a layer is a group of reusable components that are reusable in similar circumstances. In programming languages, the layer distinction is often expressed as "import" dependencies between ...

  8. Reference architecture - Wikipedia

    en.wikipedia.org/wiki/Reference_architecture

    The Java Platform, Enterprise Edition architecture is a layered reference architecture which provides a template solution for many enterprise systems developed in Java. Examples of implementing frameworks include Glassfish and Wildfly. The IBM Insurance Application Architecture [3] is a reference architecture for the Insurance domain.

  9. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The GRASP Controller can be thought of as being a part of the application/service layer [4] (assuming that the application has made an explicit distinction between the application/service layer and the domain layer) in an object-oriented system with common layers in an information system logical architecture. Related Pattern or Principle ...