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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.

  3. Boneworks - Wikipedia

    en.wikipedia.org/wiki/Boneworks

    Boneworks is a 2019 first-person shooter game developed and published by Stress Level Zero.The game is designed to be entirely physics-based, with the player controlling a full virtual body that responds not just to the player's real-world input but also to obstructions in the game world.

  4. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    [134] [135] The character was designed by Unity Technologies Japan designer "ntny" as an open-source heroine character. [136] The company allows the use of Unity-chan and related characters in secondary projects under certain licenses. [137] For example, Unity-chan appears as a playable character in Runbow. [138]

  5. Character Technical Director - Wikipedia

    en.wikipedia.org/wiki/Character_Technical_Director

    The role of a character TD may vary from studio to studio in its scope, but is almost always centered around the discipline of rigging: the process of engineering anatomical or mechanical kinematic systems that move and deform digital models, and the design of higher-level interfaces used by computer graphics animators to control the movements of those models.

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    mail.aol.com

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  7. List of first-person shooter engines - Wikipedia

    en.wikipedia.org/wiki/List_of_first-person...

    Download QR code; Print/export ... Unity: GooBall: 2005 Deus Ex ... The Euphoria character's 3D animating engine can be used independently but is integrated in the ...

  8. Rigs of Rods - Wikipedia

    en.wikipedia.org/wiki/Rigs_of_Rods

    Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.

  9. Poser (software) - Wikipedia

    en.wikipedia.org/wiki/Poser_(software)

    Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. [2] Poser is optimized for the 3D modeling of human figures.It enables beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models.