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  2. Go strategy and tactics - Wikipedia

    en.wikipedia.org/wiki/Go_strategy_and_tactics

    This is called reading ahead, or just reading, and it is a skill that grows with experience. Many players study books of life and death problems to increase their skill at reading more and more complicated positions. One of the most important skills required for strong tactical play is the ability to read ahead.

  3. Mark Wilson's Complete Course In Magic - Wikipedia

    en.wikipedia.org/wiki/Mark_Wilson's_Complete...

    Mark Wilson's Complete Course in Magic is a book on magic written by magician Mark Wilson. [ 1 ] [ 2 ] The book is a popular reference for magicians and has been in print since its first issue in 1975.

  4. Go (game) - Wikipedia

    en.wikipedia.org/wiki/Go_(game)

    When he moved to New York, Lasker founded the New York Go Club together with (amongst others) Arthur Smith, who had learned of the game in Japan while touring the East and had published the book The Game of Go in 1908. [97] Lasker's book Go and Go-moku (1934) helped spread the game throughout the U.S., [97] and in 1935, the American Go ...

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  6. Rules of Go - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Go

    Players: Go is a game between two players, called Black and White. Rule 2. [8] Board: Go is played on a plain grid of 19 horizontal and 19 vertical lines, called a board. Definition.("Intersection", "Adjacent") A point on the board where a horizontal line meets a vertical line is called an intersection.

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  8. NYT ‘Connections’ Hints and Answers Today, Friday, December 13

    www.aol.com/nyt-connections-hints-answers-today...

    Read no further until you really want some clues or you've completely given up and want the answers ASAP. Get ready for all of today's NYT 'Connections’ hints and answers for #551 on Friday ...

  9. The Pocket Players' Guide - Wikipedia

    en.wikipedia.org/wiki/The_Pocket_Players'_Guide

    The Pocket Players' Guide is book containing an expanded explanation for the rules of Magic, presenting examples as well as commentary, and a glossary for game terms, with sections on how to develop Magic decks, how to handle multiplayer games, rules for tournaments, and a full guide to every card in the latest edition at the time with notes on any cards already in publication whose function ...