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The demo "proof of concept" version of the game was developed by Israeli San Francisco–based AI company Decart and Silicon Valley hardware startup Etched. [1] [2] [3] The idea originated in 2022 when Robert Wachen, a Harvard graduate and co-founder of Etched, met Dean Leitersdorf, an Israel Institute of Technology graduate and co-founder of Decart. [3]
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The game, originally intended to be playable in 2021, was delayed due to an increase of the game's scope. [8] [21] In July 2024, Hytale's developers reported that the game was being migrated to a new engine, a process that was expected to be complete by the end of the year. [22]
The game was primarily inspired by the feel of Minecraft and various space themed TV shows. Promesberger had been developing the engine behind StarMade for almost a decade. In mid 2012, Kevin "Beetlebear" Collins joined StarMade and helped redesign the textures of the game, until he later decided to leave development on September 15, 2013, due ...
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