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2.18 JavaScript. 2.19 Lua. 2.20 Mathematica. 2.21 MATLAB. ... (key, value) in collection { # Do something to value # } ... They can be used to iterate over any object ...
This class allows assignments between any two objects. A copy of the key object is made before it is inserted into NSMutableDictionary, therefore the keys must conform to the NSCopying protocol. When being inserted to a dictionary, the value object receives a retain message to increase its reference count.
find the value (if any) that is bound to a given key. The argument to this operation is the key, and the value is returned from the operation. If no value is found, some lookup functions raise an exception, while others return a default value (such as zero, null, or a specific value passed to the constructor).
var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...
Raku hashes can also be directly iterated over; this yields key-value Pair objects. The kv method can be invoked on the hash to iterate over the key and values; the keys method to iterate over the hash's keys; and the values method to iterate over the hash's values.
Maple has two forms of for-loop, one for iterating over a range of values, and the other for iterating over the contents of a container. The value range form is as follows: for i from f by b to t while w do # loop body od; All parts except do and od are optional. The for I part, if present, must come first.
Objects may be accessed directly, by a language loop construct (e.g. for loop) or with an iterator. An associative container uses an associative array, map, or dictionary, composed of key-value pairs, such that each key appears at most once in the container. The key is used to find the value, the object, if it is stored in the container.
In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.