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Jeremy Shaw (born 1977) is a Canadian visual artist based in Berlin, Germany. [1]Shaw's art deals with altered states and the cultural and scientific practices investigating transcendental experience, [2] with recurring themes around belief-systems, drugs, neuroscience, subculture, dance and evolution. [3]
Josh Faught was born in 1979, in St. Louis, Missouri. [citation needed] Faught graduated from Oberlin College in 2001.[citation needed] He earned an AAS degree in textile and surface design from the Fashion Institute of Technology (FIT) in 2004; and an MFA degree in fiber and material studies from the School of the Art Institute of Chicago (SIAC) in 2006.
Artists began to create artificial intelligence art in the mid to late 20th century when the discipline was founded. Throughout its history , artificial intelligence art has raised many philosophical concerns related to the human mind , artificial beings, and what can be considered art in a human–AI collaboration.
Whether by directing the flow of natural light, embedding artificial light within objects or architecture, or by playing with light through the use of transparent, translucent or reflective materials, Light and Space artists make the spectator's experience of light and other sensory phenomena under specific conditions the focus of their work. [2]
Edmond de Belamy, an artwork generated by a generative adversarial network. Computational creativity (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts (e.g., computational art as part ...
The arts of cultures other than the European had become accessible and showed alternative ways of describing visual experience to the artist. By the end of the 19th century, many artists felt a need to create a new kind of art that encompassed the fundamental changes taking place in technology, science and philosophy.
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Calderon argues that this process forces the artist to be very thoughtful of the algorithm behind the art: Until today, a [generative] artist would create an algorithm, press the spacebar 100 times, pick five of the best ones and print them in high quality. Then they would frame them, and put them in a gallery. Maybe.