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  2. Go (game) - Wikipedia

    en.wikipedia.org/wiki/Go_(game)

    The Go board (generally referred to by its Japanese name goban 碁盤) typically measures between 45 and 48 cm (18 and 19 in) in length (from one player's side to the other) and 42 to 44 cm (16 + 1 ⁄ 2 to 17 + 1 ⁄ 4 in) in width. Chinese boards are slightly larger, as a traditional Chinese Go stone is slightly larger to match.

  3. Rules of Go - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Go

    Players: Go is a game between two players, called Black and White. Rule 2. [8] Board: Go is played on a plain grid of 19 horizontal and 19 vertical lines, called a board. Definition.("Intersection", "Adjacent") A point on the board where a horizontal line meets a vertical line is called an intersection.

  4. AlphaGo - Wikipedia

    en.wikipedia.org/wiki/AlphaGo

    AlphaGo is a computer program that plays the board game Go. [1] It was developed by the London-based DeepMind Technologies, [2] an acquired subsidiary of Google.Subsequent versions of AlphaGo became increasingly powerful, including a version that competed under the name Master. [3]

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  7. History of Go - Wikipedia

    en.wikipedia.org/wiki/History_of_Go

    A ceramic 19 x 19 board preserved from the Sui dynasty. Li Jing playing Go with his brothers. Painting by Zhou Wenju (fl. 942–961), Southern Tang dynasty.. Go's early history is debated, but there are myths about its existence, one of which assuming that Go was an ancient fortune telling device used by Chinese astrologers to simulate the universe's relationship to an individual.

  8. List of Go terms - Wikipedia

    en.wikipedia.org/wiki/List_of_Go_terms

    The aji in various positions on the board impacts the course of the game regardless of whether a player makes moves to realize the latent potential. A situation is said to contain bad aji when the presence of the opponent's stones or weaknesses in one's own position create a threat of compromising the position at an opportune moment in the game.

  9. Fuseki - Wikipedia

    en.wikipedia.org/wiki/Fuseki

    The concept of influence-oriented play gave birth to many revolutionary fuseki such as the two-star fuseki (nirensei fuseki), three-star fuseki (sanrensei fuseki) and so on. Many similar patterns have been tried and played in modern games. The Chinese fuseki, which was popularized by Chinese players in the 1970s, has a thoroughly-researched theory.