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Hatari is an open-source emulator of the Atari ST 16/32-bit computer system family. It emulates the Atari ST, Atari STe, Atari TT, and Atari Falcon computer series and some corresponding peripheral hardware like joysticks, mouse, midi, printer, serial and floppy and hard disks.
The hardware consists of a cartridge that plugs into the Atari ST's cartridge port and a cable that connects between the cartridge and one of the floppy ports on the ST. Designed by David Small [ 1 ] [ 2 ] [ 3 ] and sold through his company Gadgets by Small, it allows the Atari ST to run most Macintosh software.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Emulator Latest version Released Guest emulation capabilities Host Operating System License Bochs: 2.8 March 10, 2024: x86 PC, x86-64 PC: Cross-platform: Open source
This became one of the best-selling programs on the ST and saw a number of revisions over its lifetime. Plus was later ported to the Acorn Archimedes and IBM PC under GEM as First Word Plus . In 1990, an entirely unrelated program known as 1st Word Plus 4.0 was released by Compo Software.
The Atari ST was born from the rivalry between home computer makers Atari, Inc. and Commodore International. Jay Miner, one of the designers of the custom chips in the Atari 2600 and Atari 8-bit computers, tried to convince Atari management to create a new chipset for a video game console and computer.
A free Atari: 80 Classic Games in One! CD could also be found inside General Mills boxed cereals in Canada. [5] Atari Anthology includes the following changes: The Windows desktop themes, DirectX 9 runtime, and Adobe Reader 5.1 English version have been removed. The Atari 2600 titles Atari Video Cube, Backgammon, and Hangman have been added.
Some initial work was made on an emulator for the Atari ST line of computers, but halted when Frost concluded that there were not enough resources to complete the emulator to the quality required. [12] Programmer Dave Rees said that a few games for the Atari 2600 required unique emulation.