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In 2019, video game developer company miHoYo got composer and music producer Yu-Peng Chen, also known as Chen Zhiyi, to produce the soundtrack for their title Genshin Impact with their in-house music studio HOYO-MiX. It was Chen's first major video game work, and he described the project as a difficult challenge.
Liyue (Chinese: 璃月; pinyin: Líyuè; lit. 'Jade or Glazed Moon') is a fictional nation in the video game Genshin Impact, developed by miHoYo.It is located in the eastern part of the game's continent, Teyvat, and serves as the main location for the first chapter of the game's main storyline.
In an interview with Shanghai Morning Post, Cai Jinhan mentioned that the name "HOYO-MiX" is actually "miHoYo" spelled backward, and "MiX" refers to audio mixing.In "HOYO-MiX," only the letter "i" is lowercase, symbolizing the individual, as "we both respect the individual and serve the collective, which is because we are the music department of miHoYo, and serving the product is essential."
Genshin Impact [b] is a 2020 action role-playing video game produced by MiHoYo/HoYoverse. [c] The game features an anime-style open world environment and an action-based battle system using elemental magic and character-switching.
Yun Jin is a local performing artist in Liyue Harbor and a successor of the traditional art form "Liyue opera" skilled in creating and performing opera. [21] In the game, she promotes innovation in traditional "Liyue opera", shifting from past themes primarily focusing on praising demons and immortals to telling stories of the human race itself ...
Liyue may refer to: Liyue, Teyvat (璃月), a fictional nation in the video game Genshin Impact. People with the given name. Zhang Liyue, ...
IVE has arrived to take over the world – and the K-Pop girl group is giving Us Weekly an exclusive look at the making of their new music video. The sextet released “All Night,” their cover ...
It also included forums and lectures on recording art, film and video game music, etc. Chen participated in the event to gave a lecture on the music production of Genshin Impact, [97] [98] where he shared the process of game music production based on his own experience, including: frame drafting, MIDI arrangement production, score production ...