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Roblox Corporation's co-founder and CEO, David Baszucki, in 2018. Roblox Corporation was founded by David Baszucki and Erik Cassel. Baszucki had previously founded Knowledge Revolution, an educational software company, in 1989. With him and Cassel, the company developed Interactive Physics, a 2D physics simulation released in the same year.
In February 2017, she gave a talk at Google titled "Becoming YouTube's Physics Girl". [14] In 2018, she gave a keynote at CAST 2018 and at STEMtastic. [15] [16] [17] In December 2017, she was featured in an interview in APS News. [18] Cowern has been featured in the Huffington Post, Slate, and Scientific American blogs. [19] [20]
The website was launched in 2004, whilst Roblox was officially released on September 1, 2006. [13] In a June 2016 interview with Forbes, Baszucki stated that the idea for Roblox was inspired by the success of his Interactive Physics and Working Model software applications, especially among young students. [2]
Investors this year have grown increasingly confident the US economy will achieve a "soft landing.". But the election of Donald Trump as the nation's next president has complicated the outlook ...
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On May 31, 2015, a feature called Smooth Terrain was added, increasing the graphical fidelity of in-game terrain and changing the Roblox physics engine from a block-oriented style to a smoother and more realistic one. [77] On November 20, Roblox was launched on Xbox One, with an initial selection of 15 games chosen by Roblox staff. [6]
MinutePhysics is an educational YouTube channel created by Henry Reich in 2011. The channel's videos use whiteboard animation to explain physics-related topics. Early videos on the channel were approximately one minute long. [2] As of March 2024, the channel has over 5.7 million subscribers.