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A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), [3] or after many moves with as few as three pieces in an endgame position.
Vuković’s mate is a mate involving a protected rook which delivers checkmate to the king at the edge of the board, while a knight covers the remaining escape squares of the king. The rook is usually protected with either the king or a pawn.
Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can resign, and there are several ways a game can end in a draw.
A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot remove the check by any of these options, the game ends in checkmate and the player loses. Players cannot make any move that puts their ...
Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
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Possible checkmate positions for Black. If White runs out of time with one of these combinations of material, Black wins because of the possible checkmate. In a sudden death time control, however, if White can convince the arbiter before the time is up that Black is merely stalling to win on time, the game is nevertheless declared a draw.
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