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Zelda II: The Adventure of Link [a] is an action role-playing game developed and published by Nintendo.It is the second installment in the Legend of Zelda series and was released in Japan for the Famicom Disk System on January 14, 1987—less than one year after the Japanese release and seven months before the North American release of the original The Legend of Zelda.
The game involves Link setting out to rescue Princess Zelda by retrieving the blade from its pedestal in the Lost Woods and using it to defeat the main antagonists, the evil wizard Agahnim and finally, Ganon. [18] Link must obtain three pendants to prove himself worthy of claiming the sword. [19]
The Legend of Zelda: Art & Artifacts [a] is an art collection book about Nintendo's The Legend of Zelda video game series. It is published in English by Dark Horse Comics out of a partnership with Nintendo and is the second book of an official series called the "Goddess Trilogy" that began with the publication of Hyrule Historia and was completed with the publication of The Legend of Zelda ...
Takes place after the events of The Legend of Zelda: Ocarina of Time and uses its game engine. [37] [38] Features masks that transform the main character. [18] Noted for its darker tone and themes compared to other titles in the franchise. First The Legend of Zelda title where Eiji Aonuma was the primary director. [18]
The Lost Woods [k] is a large enchanted forest that appears in various games, starting with The Legend of Zelda. It is home to the Kokiri, Koroks and Fairies, and its maze-like structure leads travelers in circles unless they take the correct path through the forest. Rumors state that those who become lost are turned into Stalfos. [67]
The Cutting Room Floor was started by Rachel Mae [2] in 2002 as part of a blog. [1] It mainly focused on Nintendo Entertainment System games, [3] and was occasionally updated. [1] In the late 2000s, Alex Workman, better known as Xkeeper, reworked the site into a wiki, which launched on 2 February 2010. [3]
Tingle appears in Cadence of Hyrule as a non-playable character who helps the player navigate the Lost Woods. [18] Outside of The Legend of Zelda and Tingle series, he appears in Super Smash Bros. Melee as part of the Termina Bay stage, as well as an Assist Trophy in Brawl and Super Smash Bros. for Nintendo 3DS and Wii U. In those games, he ...
In November 2011, Skyward Sword was released for the Wii, and Zelda series producer Eiji Aonuma began thinking about the next project in the series. [13] While Nintendo had released a remake of Ocarina of Time for the 3DS, demand for an original Zelda game on the 3DS was growing. [13] Aonuma chose to revisit the idea of Link entering walls. [13]