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In 1994, PC Gamer US named Pirates! Gold the 39th best computer game ever. The editors wrote: "We're recommending the new version of this old classic, because it looks so darn good and it'll be easier for most of you to get your hands on. But the award really goes out to the gameplay that made the original Pirates! great". [6]
The game received even greater praise. Several new characters were added to the series in this sequel: a thief called Paul "Lupin" Toledo, a dog called Whiskey and Wilson, a shot-down pilot claiming to be from the Light Brigade. A remastered version of the game, called Commandos 2 - HD Remaster, was released in 2020.
The Mega Drive/Genesis port of King's Bounty is notably different from the PC version of the game, the most obvious change being the move into the realm of real time. Armies on the overworld now move on their own and automatically engage the hero. This makes the game arguably more difficult, as a careful player of the DOS version could often ...
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The game recycled most of the graphics from Lotus 2, but added a number of new sceneries. The Genesis/Mega Drive version bears the name Lotus II: RECS (referring to the game's new course creation feature) or simply Lotus II depending on country of release, while the MS-DOS port released in 1993 was called Lotus: The Ultimate Challenge.
The Game Boy Color version of the game, titled Neon Genesis Evangelion: The Mahjong Instrumentality Project, is also a port of the PlayStation and Sega Saturn versions, however, this edition removes the Nadia and Gunbuster characters from the game. Shinji and Good Friends (シンジと愉快な仲間たち, Shinji to Yukaina Nakamatachi)
A version of the 1984 PC game was in development for the Sega Genesis and 32X in 1994, but was delayed and eventually cancelled after Sony pulled out of publishing the game. The Genesis version featured polygonal graphics, and the 32X version featured greater detail in its graphics.
The team coded the game mostly in Forth [14] with a few key routines written in x86 assembly. Forth was chosen since it is easier to use than assembly and more compact. This was important because the game had to fit into 128 KB of RAM. Genesis version of Starflight. It took "fifteen man-years" and three actual years to develop the game.