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Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card.
Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.
While standard web conferencing software is designed to facilitate remote audio and video communication, it has too much latency for live musical performance. [ 1 ] [ 2 ] Connection-oriented Internet protocols subject audio signals to delays and other interference which presents a problem for keeping latency low enough for musicians to play ...
DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2.It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can handle the mixing and recording of multiple audio streams.
7 hops, 10 km [g] Unlimited 1 + 1 ⁄ 3, 2 + 2 ⁄ 3 and 5 + 1 ⁄ 3 ms 96 kHz Dante: 2006 Any IP medium Isochronous Coexists with other traffic using DiffServ QoS Proprietary Control Protocol based on IP, Bonjour: Any L2 or single IP subnet Provided by IEEE 802.1 and redundant link Cat5=100 m, MM=2 km, SM=70 km Dependent on latency Unlimited
Network latency (link offset) is the time difference between the moment an audio stream enters the source (ingress time), marked by RTP timestamp in the media packet, and the moment it leaves the destination (egress time). Latency depends on packet time, propagation and queuing delays, packet processing overhead, and buffering in the ...
audio latency from sound traveling through air, if the microphone and/or loudspeakers are not in immediate proximity. Every meter of distance adds around 3 ms delay due to the limitation of the speed of sound. Jamulus is client-server based; [12] each client transmits its own compressed audio to a server on the internet. The server mixes the ...
While AoE bears a resemblance to voice over IP (VoIP) and audio over IP (AoIP), AoE is intended for high-fidelity, low-latency professional audio. Because of the fidelity and latency constraints, AoE systems generally do not utilize audio data compression. AoE systems use a much higher bit rate (typically 1 Mbit/s per channel) and much lower ...