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  2. Fan-out (software) - Wikipedia

    en.wikipedia.org/wiki/Fan-out_(software)

    In message-oriented middleware solutions, fan-out is a messaging pattern used to model an information exchange that implies the delivery (or spreading) of a message to one or multiple destinations possibly in parallel, and not halting the process that executes the messaging to wait for any response to that message. [1] [2] [3]

  3. Messaging pattern - Wikipedia

    en.wikipedia.org/wiki/Messaging_pattern

    In software architecture, a messaging pattern is an architectural pattern which describes how two different parts of an application, or different systems connect and communicate with each other. There are many aspects to the concept of messaging which can be divided in the following categories: hardware device messaging (telecommunications ...

  4. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Software Architecture Style refers to a high-level structural organization that defines the overall system organization, specifying how components are organized, how they interact, and the constraints on those interactions. Architecture styles typically include a vocabulary of component and connector types, as well as semantic models for ...

  5. Conway's law - Wikipedia

    en.wikipedia.org/wiki/Conway's_law

    The organization of the software and the organization of the software team will be congruent, he said. Summarizing an example in Conway's paper, Raymond wrote: If you have four groups working on a compiler, you'll get a 4-pass compiler. [4] [5] Raymond further presents Tom Cheatham's amendment of Conway's Law, stated as:

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  7. Metamodeling - Wikipedia

    en.wikipedia.org/wiki/Metamodeling

    In software engineering, the use of models is an alternative to more common code-based development techniques. A model always conforms to a unique metamodel. One of the currently most active branches of Model Driven Engineering is the approach named model-driven architecture proposed by OMG.

  8. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    [5] The Software Engineering Institute author Paul Clemente found the first two volumes to be "the best-known catalog of architectural patterns". [6] Regarding the third volume, D. Murali recommended that software engineers should follow the "eager acquisition" pattern. [7]

  9. Distributed design patterns - Wikipedia

    en.wikipedia.org/wiki/Distributed_design_patterns

    In software engineering, a distributed design pattern is a design pattern focused on distributed computing problems. ... Distributed communication patterns;