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The phrase "IBM PC compatible self-booting disk" is sometimes shortened to "PC booter". Self-booting disks were common for other computers as well. These games were distributed on 5 + 1 ⁄ 4 " or, later, 3 + 1 ⁄ 2 ", floppy disks that booted directly, meaning once they were inserted in the drive and the computer was turned on, a minimal ...
Pack-In-Video Co., Ltd. (株式会社パック・イン・ビデオ, Kabushiki-gaisha Pakku-In-Bideo) was a Japanese video game publisher and video distributor. The games published were mostly focused on the Japanese market although a few titles have been published abroad.
Jak and Daxter: The Precursor Legacy: OpenGOAL: Active ISC license [89] Jak 2: Active ISC license: Jak 3: Active ISC license: Jazz Jackrabbit: OpenJazz: Active GPLv2 [90] Star Wars: Dark Forces: The Force Engine: Active GPLv2 [91] Outlaws: Active GPLv2: Star Wars Jedi Knight: Dark Forces II: OpenJKDF2: Active Custom [92] Star Wars Jedi Knight ...
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Wizardry: Legacy of Llylgamyn – The Third Scenario: July 1987: Sir-Tech: ASCII Corporation: Wizardry: The Return of Werdna – The Fourth Scenario: December 1988: Sir-Tech: ASCII Corporation: Wizardry V: Heart of the Maelstrom: June 1990: Sir-Tech: ASCII Corporation: World Golf: July 1985: Enix: Xak II: Rising of the Redmoon: September 1990 ...
Septerra Core: Legacy of the Creator is a role-playing video game developed by Valkyrie Studios and published by Monolith Productions. It was originally released in 1999 for Windows ; since then, it has been re-released via GOG.com for Windows in 2009, for OS X in 2013, and for Linux in 2017.
The Journeyman Project 3: Legacy of Time is a computer game developed by Presto Studios and is a sequel to The Journeyman Project and The Journeyman Project 2: Buried in Time. This final installment uses a 360° pre-rendered 3D computer-generated imagery interaction system, similar to QuickTime VR .
Although the first Legacy of Kain video game was developed by Silicon Knights, [4] Crystal Dynamics gained the rights to the franchise in 1998 [5] and released four sequels between 1999 and 2003. In 2003, the studio took over the development of the best-selling Tomb Raider franchise [ 6 ] after its original developer, Core Design , failed to ...