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Totally Accurate Battle Simulator is a physics-based battle simulator. The game encompasses two main modes: Campaign and Sandbox. The game encompasses two main modes: Campaign and Sandbox. In the former, players are given a limited amount of in-game money to build an army in order to defeat an enemy force.
The campaign mode takes place in five theatres - Colombia, Somalia, Libya, the Balkans, and the South Georgia Islands. "TFX" stands for Tactical Fighter E(X)periment. While 3 planes were simulated, the internal cockpit for all 3 were the same layout. TFX also featured a virtual cockpit mode, although the cockpit itself was more sparse in this mode.
A video wargame of the Battle of Arnhem: B-24: 1987: AppII, C64, DOS A World War II air warfare simulation game [1] Baltic 1985: Corridor to Berlin: 1984: AppII, C64 A strategy game of hypothetical WW III land combat in Eastern Germany Battle for Normandy: 1982: AppII, ATR, C64, DOS, TRS80 A simulation of the famous World War II battle on D-Day [2]
Grand strategy. Turn-based campaign map with real-time tactical battles. Expansion to Medieval II: Total War. 2007: Medieval II: Total War: Creative Assembly: Historical: WIN: Grand strategy. Turn-based campaign map with real-time tactical battles. Sequel to Medieval: Total War. 2007: Sword of the Stars: Born in Blood: Kerberos: Sci-fi: WIN: 4X ...
Series debuts. Features an "award winning" real-time tactical battle system. 1997: X-COM: Apocalypse: Mythos: Futuristic: Earth: DOS, WIN: Third game in the X-COM series. Can toggle between turn-based and real-time. The first two games in the series were turn-based. 1998: Army Men: The 3DO Company: Alternate History, Fantastical: Army men: WIN ...
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No date. 1-player game. Lo-res. Broken version on Computers Etc., Games Vol 1. Working version found in RI Apple Group archive. 1980: Artillery Simulator: B. Goodson: APPII: Goodson version dated 10/1/80. No date or credit on earlier version that asks for bags of gunpowder instead of force. 1980? Ballistics: unknown: APPII: No date or name.
Because of their low system requirements, turn-based tactical games were popular on early personal computers. This peaked with the released of X-COM: UFO Defense in 1994. [2] When X-COM ' s sequels failed to make the same impression, publishers grew cautious of funding similar games on personal computers. [4]