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  2. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Equation [3] involves the average velocity ⁠ v + v 0 / 2 ⁠. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...

  3. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    The average speed of an object in an interval of time is the distance travelled by the object divided by the duration of the interval; [2] the instantaneous speed is the limit of the average speed as the duration of the time interval approaches zero. Speed is the magnitude of velocity (a vector), which indicates additionally the direction of ...

  4. Motion - Wikipedia

    en.wikipedia.org/wiki/Motion

    The speed of light in vacuum is thus the upper limit for speed for all physical systems. In addition, the speed of light is an invariant quantity: it has the same value, irrespective of the position or speed of the observer. This property makes the speed of light c a natural measurement unit for speed and a fundamental constant of nature.

  5. Displacement (geometry) - Wikipedia

    en.wikipedia.org/wiki/Displacement_(geometry)

    In geometry and mechanics, a displacement is a vector whose length is the shortest distance from the initial to the final position of a point P undergoing motion. [1] It quantifies both the distance and direction of the net or total motion along a straight line from the initial position to the final position of the point trajectory.

  6. Discrete calculus - Wikipedia

    en.wikipedia.org/wiki/Discrete_calculus

    If the speed is constant, only multiplication is needed, but if the speed changes, we evaluate the distance traveled by breaking up the time into many short intervals of time, then multiplying the time elapsed in each interval by one of the speeds in that interval, and then taking the sum (a Riemann sum) of the distance traveled in each interval.

  7. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    This reduces the parametric equations of motion of the particle to a Cartesian relationship of speed versus position. This relation is useful when time is unknown. We also know that Δ r = ∫ v d t {\textstyle \Delta r=\int v\,{\text{d}}t} or Δ r {\displaystyle \Delta r} is the area under a velocity–time graph.

  8. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    The equation = + (+) = is of the form + + =, and such an equation can be transformed into an equation solvable by the function (see an example of such a transformation here). Some algebra shows that the total time of flight, in closed form, is given as [ 10 ]

  9. Chebyshev distance - Wikipedia

    en.wikipedia.org/wiki/Chebyshev_distance

    On a chessboard, where one is using a discrete Chebyshev distance, rather than a continuous one, the circle of radius r is a square of side lengths 2r, measuring from the centers of squares, and thus each side contains 2r+1 squares; for example, the circle of radius 1 on a chess board is a 3×3 square.

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