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  2. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    Encoded pixel groups are then combined into slices of various height and width; common combinations include 100% or 25% picture width, and 8-, 32-, or 108-line height. A modified version of DSC, VDC-M, is used in DSI-2. It allows for more compression at 6 bit/px at the cost of higher algorithmic complexity. [8]

  3. Commit charge - Wikipedia

    en.wikipedia.org/wiki/Commit_charge

    These do not show how much has actually been written to the pagefile, but only the maximum potential pagefile usage: The amount of pagefile that would be used if all current contents of RAM had to be removed. In Windows 2000 and Windows NT 4.0, these same displays are labeled "Mem usage" but again actually show the commit charge and commit limit.

  4. GPU virtualization - Wikipedia

    en.wikipedia.org/wiki/GPU_virtualization

    GPU virtualization refers to technologies that allow the use of a GPU to accelerate graphics or GPGPU applications running on a virtual machine. GPU virtualization is used in various applications such as desktop virtualization , [ 1 ] cloud gaming [ 2 ] and computational science (e.g. hydrodynamics simulations).

  5. Video Coding Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Coding_Engine

    In "hybrid mode" most of the computation is done by the 3D engine of the GPU. Using AMD's Accelerated Parallel Programming SDK and OpenCL developers can create hybrid encoders that pair custom motion estimation, inverse discrete cosine transform and motion compensation with the hardware entropy encoding to achieve faster than real-time encoding.

  6. Virtual memory - Wikipedia

    en.wikipedia.org/wiki/Virtual_memory

    Virtual memory combines active RAM and inactive memory on DASD [a] to form a large range of contiguous addresses.. In computing, virtual memory, or virtual storage, [b] is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" [3] which "creates the illusion to users of a very large (main) memory".

  7. PowerVR - Wikipedia

    en.wikipedia.org/wiki/PowerVR

    The first series of PowerVR cards was mostly designed as 3D-only accelerator boards that would use the main 2D video card's memory as framebuffer over PCI. Videologic's first PowerVR PC product to market was the 3-chip Midas3, which saw very limited availability in some OEM Compaq PCs.

  8. Shohei Ohtani has 'no possibility' of pitching in World ... - AOL

    www.aol.com/sports/shohei-ohtani-no-possibility...

    Roberts threw gasoline on the speculation in September when he said he was "not going to close the door 100%" on the idea of Ohtani pitching in the postseason. With the amount of injuries to the ...

  9. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    The Videocore GPU runs an RTOS which handles the processing; video acceleration is done with RTOS firmware coded for its proprietary GPU, and the firmware was not open-sourced on that date. [92] Since there was neither a toolchain targeting the proprietary GPU nor a documented instruction set , no advantage could be taken if the firmware source ...