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  2. Duplicate code - Wikipedia

    en.wikipedia.org/wiki/Duplicate_code

    In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [ 1 ]

  3. Comparison of programming languages (string functions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    However such languages may implement a subset of explicit string-specific functions as well. For function that manipulate strings, modern object-oriented languages, like C# and Java have immutable strings and return a copy (in newly allocated dynamic memory), while others, like C manipulate the original string unless the programmer copies data ...

  4. Comparison of programming languages (syntax) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    The enclosed text becomes a string literal, which Python usually ignores (except when it is the first statement in the body of a module, class or function; see docstring). Elixir The above trick used in Python also works in Elixir, but the compiler will throw a warning if it spots this.

  5. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    An object must implement the corresponding copyWithZone method to be copyable. In OCaml, the library function Oo.copy performs shallow copying of an object. In Python, the library's copy module provides shallow copy and deep copy of objects through the copy() and deepcopy() functions, respectively. [13]

  6. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    Any object code produced by compilers is usually linked with other pieces of object code (produced by the same or another compiler) by a type of program called a linker. The linker needs a great deal of information on each program entity. For example, to correctly link a function it needs its name, the number of arguments and their types, and ...

  7. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.

  8. Hack (programming language) - Wikipedia

    en.wikipedia.org/wiki/Hack_(programming_language)

    Code must be placed in an entrypoint function. These are automatically executed if they are in the top-level file, but not if the file is included via include, require, or the autoloader. Like other functions in Hack, the function names must be unique within a project – i.e., projects with multiple entrypoints can not both be called main:

  9. Function object - Wikipedia

    en.wikipedia.org/wiki/Function_object

    In Python, functions are first-class objects, just like strings, numbers, lists etc. This feature eliminates the need to write a function object in many cases. Any object with a __call__() method can be called using function-call syntax. An example is this accumulator class (based on Paul Graham's study on programming language syntax and ...