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  2. Unreal Tournament (cancelled video game) - Wikipedia

    en.wikipedia.org/wiki/Unreal_Tournament...

    Originally, the build was only available to UE4 subscribers but thanks to the way the game is being developed, an Unreal community member was able to compile Epic's prototypes and to release them to the public. [26] [27] [28] According to the development community on the download page, it is stated that the game will receive weekly updates. [29]

  3. The Button (Reddit) - Wikipedia

    en.wikipedia.org/wiki/The_Button_(Reddit)

    The Button was an online meta-game and social experiment that featured an online button and 60-second countdown timer that would reset each time the button was pressed. The experiment was created by Josh Wardle, also known as powerlanguage.

  4. Command Loss Timer Reset - Wikipedia

    en.wikipedia.org/wiki/Command_Loss_Timer_Reset

    Most spacecraft have more than one Command Loss Timer Reset for subsystem level safety reasons, with the Voyager craft using at least 7 of these timers. Technically the Command Loss Timer Reset is a glorified array of Watchdog timers, each with different settings. Overall spacecraft safety is very important for missions of multi-year duration.

  5. Unreal Tournament - Wikipedia

    en.wikipedia.org/wiki/Unreal_Tournament

    Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes.The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively.

  6. Unreal (1998 video game) - Wikipedia

    en.wikipedia.org/wiki/Unreal_(1998_video_game)

    Unreal Mission Pack I: Return to Na Pali, developed by Legend Entertainment, was released in June 1999, and added 17 new missions to the single-player campaign of Unreal. Unreal and Return to Na Pali would later be bundled together as Unreal Gold. Additionally, the games were updated to run on the Unreal Tournament version of the game engine.

  7. Real mode - Wikipedia

    en.wikipedia.org/wiki/Real_mode

    Resetting the processor does not clear the system's RAM, so this, while awkward and inefficient, is actually feasible. From protected mode, the processor's state is saved in memory, then the processor is reset, restarts in real mode, and executes some real mode code to restore the saved state from memory.

  8. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.

  9. Unreal Tournament 3 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Tournament_3

    Unreal Tournament 3 (UT3) is a first-person arena shooter video game developed by Epic Games and published by Midway Games.Part of the Unreal franchise, it is the fourth game in the Unreal Tournament series, and the eighth and final game overall; its name is in reflection of the game being the first in the franchise to use Unreal Engine 3.