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  2. Chivalry: Medieval Warfare - Wikipedia

    en.wikipedia.org/wiki/Chivalry:_Medieval_Warfare

    Chivalry: Medieval Warfare is a multiplayer-focused hack and slash video game developed by Torn Banner Studios as their first commercial title. [1] It was released on October 16, 2012, for Windows . The game is set in a fictional setting.

  3. Category:Video games set in the Middle Ages - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    C. Castle Explorer; Castle Strike; Castles (video game) Castlevania Legends; Chasm: The Rift; Chivalry 2; Chivalry: Medieval Warfare; Citadels (video game) Critters for Sale

  4. List of historical video games - Wikipedia

    en.wikipedia.org/wiki/List_of_historical_video_games

    An action game set during the Trojan War, based on Homer’s Iliad. Battle for Troy: 2004: 1200 BC: A strategy game centered around the legendary Trojan War. Odyssey: The Search for Ulysses: 2000: 1200 BC: An adventure game based on Homer’s Odyssey, focusing on the journey of Ulysses. Spartan: 2004: 1200 – 100 BC

  5. Medieval II: Total War - Wikipedia

    en.wikipedia.org/wiki/Medieval_II:_Total_War

    Medieval II: Total War is a strategy video game developed by the since-disbanded Australian branch of The Creative Assembly and published by Sega. [1] It was released for Microsoft Windows on 10 November 2006. Feral Interactive published versions of the game for macOS and Linux on 14 January 2016. [2]

  6. Kingmakers - Wikipedia

    en.wikipedia.org/wiki/Kingmakers

    Kingmakers is a third-person sandbox game with action and strategy elements. [6] The player can switch between a third-person shooter mode and a top-down strategy mode. In the shooter mode, the player can use modern weapons and vehicles such as assault rifles, shotguns, grenade launchers, armored cars, and helicopters to fight against medieval enemies.

  7. Great Medieval Battles - Wikipedia

    en.wikipedia.org/wiki/Great_Medieval_Battles

    The only problem I can see is that the game tends to be a bit slow due to the excessive number of die rolls." [2] In Issue 15 of The Grenadier, Ralph Vickers was not sure the rules truly reflected a simulation of medieval warfare, noting "On the whole one must conclude that medieval warfare in the hobby still has a way to go in its development ...

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