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Scratch space is space on the hard disk drive that is dedicated for storage of temporary user data, by analogy of "scratch paper." [ 1 ] [ 2 ] It is unreliable by intention and has no backup . Scratch disks may occasionally be set to erase all data at regular intervals so that the disk space is left free for future use.
Roblox Corporation's co-founder and CEO, David Baszucki, in 2018. Roblox Corporation was founded by David Baszucki and Erik Cassel. Baszucki had previously founded Knowledge Revolution, an educational software company, in 1989. With him and Cassel, the company developed Interactive Physics, a 2D physics simulation released in the same year.
Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [45] Roblox operates annual Easter egg hunts [51] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...
A head crash in a modern drive. Note circular scratch mark on the platter. A head crash. A head crash is a hard-disk failure that occurs when a read–write head of a hard disk drive makes contact with its rotating platter, slashing its surface and permanently damaging its magnetic media. It is most often caused by a sudden severe motion of the ...
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Compaq Portable released, the first IBM PC compatible machine released with an IBM PC compatible BIOS written from scratch. US MS-DOS 2.0, PC DOS 2.0. Introduced with the IBM XT, this version included a Unix style hierarchical sub-directory structure, and altered the way in which programs could load and access files on the disk. May 1983 US
Overlays are not a method of paging RAM to disk but merely of minimizing the program's RAM use. Subsequent architectures used memory segmentation, and individual program segments became the units exchanged between disk and RAM. A segment was the program's entire code segment or data segment, or sometimes other large data structures.
At the same time, software developers from the home computer side recognized the strength of the consoles, and companies like Epyx, Electronic Arts, and LucasArts began devoting their attention to developing console games [92] By 1989 the market for cartridge-based console games was more than $2 billion, while that for disk-based computer games ...