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Initially appearing as a quality, indestructible was changed to a keyword so that it can be removed from a card to make it susceptible to being destroyed. [citation needed] Indestructible first appeared in Darksteel, chiefly among artifacts made of the titular metal, and has appeared in colored creatures in subsequent sets. [citation needed]
The rules of the collectible card role-playing game Magic: The Gathering were originally developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The game's rules have frequently been changed by the manufacturer Wizards of the Coast , mostly in minor ways, but several major rule changes have also ...
In Darksteel, indestructible cards (all of which were artifacts) are made of the titular metal, though other things have been deemed indestructible when it became a common mechanic in later sets (similar to Double Strike, introduced in the Onslaught). Modular was a keyworded ability of artifact creatures, these creatures would come into play ...
One account stated that Clarke's laws were developed after the editor of his works in French started numbering the author's assertions. [2] All three laws appear in Clarke's essay "Hazards of Prophecy: The Failure of Imagination", first published in Profiles of the Future (1962); [3] however, they were not all published at the same time.
Effect – how a magic trick is perceived by a spectator. Egg bag – a utility bag which can be turned inside out to conceal an object (egg) or and then reproduce it. Elmsley count – a false count (often done with four cards) where the face or back of a card is hidden while the cards are passed from one hand to another.
Magic words are phrases used in fantasy fiction or by stage magicians. Frequently such words are presented as being part of a divine, adamic, or other secret or empowered language. Certain comic book heroes use magic words to activate their powers. Magic words are also used as Easter eggs or cheats in computer games, other software, and ...
The occult is a category of supernatural beliefs and practices, encompassing such phenomena as those involving mysticism, spirituality, and magic in terms of any otherworldly agency. It can also refer to other non-religious supernatural ideas like extra-sensory perception and parapsychology .
Magic in fiction is the endowment of characters or objects in works of fiction or fantasy with powers that do not naturally occur in the real world. Magic often serves as a plot device and has long been a component of fiction, since writing was invented .