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The Legend of Zelda: The Wind Waker [b] is an action-adventure game developed and published by Nintendo for the GameCube.An installment in The Legend of Zelda series, it was released in Japan on December 13, 2002, in North America on March 24, 2003, and in Europe on May 2, 2003.
Designed as a proof-of-concept, the initial release of Cemu could successfully boot Mario Kart 8 and The Legend of Zelda: The Wind Waker HD yet lacked Wii U GamePad support and audio and suffered from stutters and video glitches. [10] Cemu could run on 64-bit Windows operating systems and only supported OpenGL 3.3 on release.
Features touchscreen functionality and visuals similar to The Legend of Zelda: The Wind Waker. [60] Originally developed as The Legend of Zelda: Four Swords DS. [61] Takes place after the events of The Legend of Zelda: The Wind Waker and uses its cel-shaded visuals. [60] Also released in a bundled package with a The Legend of Zelda-themed DS. [59]
Retrieved from "https://en.wikipedia.org/w/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker_2&oldid=67311184"
The Legend of Zelda: The Wind Waker: 2002 GameCube: The Legend of Zelda: The Wind Waker HD: 2013 Wii U: Updated visuals, sounds, and features. [308] The Legend of Zelda: Twilight Princess: 2006 GameCube, Wii: The Legend of Zelda: Twilight Princess HD: 2016 Updated visuals, controls, and features. [309] The Legend of Zelda: Skyward Sword: 2011 Wii
The Legend of Zelda: Phantom Hourglass is an action-adventure game [4] with gameplay similar to the other games in The Legend of Zelda series. The player controls Link, the protagonist, and explores the world to find new items, information, and allies to help him save his friend Tetra and defeat the antagonist Bellum. The game is divided into ...
[5] [6] She previously held the records for the fastest completion of The Legend of Zelda: The Wind Waker on the GameCube, [7] [8] The Legend of Zelda: Ocarina of Time on the iQue Player (and later on Nintendo 64 in 2020 after years of competitive speedrunning activity), [9] [10] Paper Mario on the Wii using Virtual Console, and Castlevania 64 ...
[2] Due to programming differences in the various video games supported by the site, workarounds had to be created for certain games to allow their maps to be viewed. For example, The Legend of Zelda: The Wind Waker 's cel-shaded art style required a unique lighting model to work properly, as well as collision models to prevent plant models ...