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A computer instruction describes an operation such as add or multiply X, while the operand (or operands, as there can be more than one) specify on which X to operate as well as the value of X. Additionally, in assembly language , an operand is a value (an argument) on which the instruction , named by mnemonic , operates.
As another example, the scope resolution operator :: and the element access operator . (as in Foo::Bar or a.b) operate not on values, but on names, essentially call-by-name semantics, and their value is a name. Use of l-values as operator operands is particularly notable in unary increment and decrement operators. In C, for instance, the ...
The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL ) is a high-level shading language with a syntax based on the C programming language . It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...
An operator which is non-associative cannot compete for operands with operators of equal precedence. In Prolog for example, the infix operator :-is non-associative, so constructs such as a :- b :- c are syntax errors. Unary prefix operators such as − (negation) or sin (trigonometric function) are typically associative prefix operators.
Boolean operations on polygons are a set of Boolean operations (AND, OR, NOT, XOR, ...) operating on one or more sets of polygons in computer graphics. These sets of operations are widely used in computer graphics, CAD, and in EDA (in integrated circuit physical design and verification software).
A simple example would be a GPU program that collects data about average lighting values as it renders some view from either a camera or a computer graphics program back to the main program on the CPU, so that the CPU can then make adjustments to the overall screen view.
Computer graphics can be classified into two distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many graphics programs focus exclusively on either vector or raster graphics, but there are a few that operate on both. It is simple to convert from vector graphics to raster graphics, but going the other way ...
The following simple example demonstrates the advantage of using SSE. Consider an operation like vector addition, which is used very often in computer graphics applications. To add two single precision, four-component vectors together using x86 requires four floating-point addition instructions.