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  2. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process.

  3. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    Behavior trees became popular for their development paradigm: being able to create a complex behavior by only programming the NPC's actions and then designing a tree structure (usually through drag and drop) whose leaf nodes are actions and whose inner nodes determine the NPC's decision making. Behavior trees are visually intuitive and easy to ...

  4. Utility system - Wikipedia

    en.wikipedia.org/wiki/Utility_system

    In video game AI, a utility system, or utility AI, is a simple but effective way to model behaviors for non-player characters.Using numbers, formulas, and scores to rate the relative benefit of possible actions, one can assign utilities to each action.

  5. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    Monte Carlo methods are also efficient in solving coupled integral differential equations of radiation fields and energy transport, and thus these methods have been used in global illumination computations that produce photo-realistic images of virtual 3D models, with applications in video games, architecture, design, computer generated films ...

  6. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  7. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Outerra Anteworld is a video game in development that uses procedural generation and real world data to create a virtual replica of planet Earth in true scale. No Man's Sky , by using procedural generation, is the largest video game in history, featuring a universe of 18 quintillion planets across entire galaxies, which can be explored in ...

  8. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Most video games created by an external video game developer are paid for with periodic advances on royalties. These advances are paid when the developer reaches certain stages of development, called milestones. Independent video game developers create games without a publisher and may choose to digitally distribute their games. [citation needed]

  9. Uncertainty quantification - Wikipedia

    en.wikipedia.org/wiki/Uncertainty_quantification

    Uncertainty quantification (UQ) is the science of quantitative characterization and estimation of uncertainties in both computational and real world applications. It tries to determine how likely certain outcomes are if some aspects of the system are not exactly known.