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  2. MiniMonos - Wikipedia

    en.wikipedia.org/wiki/MiniMonos

    MiniMonos was a virtual world for children six and above. Players created a monkey avatar on MiniMonos, socialized with other monkeys, and played mini games. The game incorporated themes of environmentalism and encouraged "green" activities among its players, both online and offline.

  3. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    A JumpStart online virtual world was officially launched on March 10, 2009, offering a blend of educational content and entertainment experiences. [ 2 ] [ 3 ] On June 13, 2023, JumpStart Games announced the closure of the company and that they would end support for both their JumpStart and Math Blaster series on June 30, 2023.

  4. ourWorld - Wikipedia

    en.wikipedia.org/wiki/Ourworld

    ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on

  5. Woozworld - Wikipedia

    en.wikipedia.org/wiki/Woozworld

    In 2009, it was relaunched as Woozworld. Woozworld allows tweens and teens to interact in a virtual reality based environment. In only a few months, users created no less than two million virtual spaces and organized numerous events: theme parks, restaurants, games, parties, support groups, charitable events, and much more. [5]

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  8. Woogi World - Wikipedia

    en.wikipedia.org/wiki/Woogi_World

    The program was free for participating schools due to philanthropist funding. The official national launch of Woogi World took place in 2008 and engaged over 50,000 elementary schools around the nation. Woogi World members had online avatars as well as houses they could customize. They could also join clubs like music club, science club, and ...

  9. Play free online Board games and chat with others in real-time and with NO downloads and NOTHING to install.

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