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In a computer using virtual memory, accessing the location corresponding to a memory address may involve many levels. In computing, a memory address is a reference to a specific memory location in memory used by both software and hardware. [1] These addresses are fixed-length sequences of digits, typically displayed and handled as unsigned ...
The C programming language manages memory statically, automatically, or dynamically.Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.
In simpler terms, you can think of a pointer as an arrow that points to a specific spot in a computer's memory, allowing you to interact with the data stored at that location. A memory pointer (or just pointer) is a primitive, the value of which is intended to be used as a memory address; it is said that a pointer points to a memory address.
In many languages (e.g., the C programming language) deleting an object from memory explicitly or by destroying the stack frame on return does not alter associated pointers. The pointer still points to the same location in memory even though that location may now be used for other purposes. A straightforward example is shown below:
The CPU in modern computer hardware performs reads and writes to memory most efficiently when the data is naturally aligned, which generally means that the data's memory address is a multiple of the data size. For instance, in a 32-bit architecture, the data may be aligned if the data is stored in four consecutive bytes and the first byte lies ...
When reading from memory, data addressed by MAR is fed into the MDR (memory data register) and then used by the CPU. When writing to memory, the CPU writes data from MDR to the memory location whose address is stored in MAR. MAR, which is found inside the CPU, goes either to the RAM (random-access memory) or cache.
Stacks in computing architectures are regions of memory where data is added or removed in a last-in-first-out (LIFO) manner. In most modern computer systems, each thread has a reserved region of memory referred to as its stack. When a function executes, it may add some of its local state data to the top of the stack; when the function exits it ...
If at this point, CPU 2 issues a test-and-set to memory location A, the DPRAM detects the special flag value, and as in Variation 1, issues a BUSY interrupt. Whether or not CPU 2 was trying to access the memory location, the DPRAM now performs CPU 1's test. If the test succeeds, the DPRAM sets memory location A to the value specified by CPU 1.