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Electronic Arts's logo since 2020. Since the 2010s and before, the video game company Electronic Arts has been at the center of numerous controversies involving acquisitions of companies and anti-consumer practices in their individual games, as well as lawsuits alleging anti-competitive practices on EA's part when signing sports-related contracts.
This is an accepted version of this page This is the latest accepted revision, reviewed on 7 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...
This is a list of video games published or developed by Electronic Arts. Since 1983 and the 1987 release of its Skate or Die!, it has respectively published and developed games, bundles, as well as a handful of earlier productivity software. Only versions of games developed or published by EA, as well as those versions' years of release, are ...
Electronic Arts has long had a complicated relationship with some of the more enthusiastic segments of its consumer base. That hasn't stopped the company from successfully introducing new IPs and ...
Among the amount of shovelware and quick cash grab games out there, we have these 10 games that are not only considered some of the worst games ever, but stand out as having a significant impact ...
Electronic Arts hasn't been winning any friends with its customer-service snafus recently, and the shoddy behavior has landed the company in The Consumerist's bracket for "The Worst Company In ...
Fox News Channel called out the title as the "Worst Video Game in the World" due to the extreme amount of violence; claims made in the original article were dispelled by video game journalists, including Rock Paper Shotgun, but Fox News continues to assert that the game is too violent. [179] 2011: Portal 2: PS3, Xbox 360, PC: Valve
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...
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