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  2. Adaptive tile refresh - Wikipedia

    en.wikipedia.org/wiki/Adaptive_tile_refresh

    Adaptive tile refresh is a computer graphics technique for side-scrolling video games.It was most famously used by id Software's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early 1990s.

  3. Vertically scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Vertically_scrolling_video...

    A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world.

  4. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation. [1] Hardware support of smooth scrolling backgrounds is built into many arcade video games, some game

  5. NYT ‘Connections’ Hints and Answers Today, Sunday, December 15

    www.aol.com/nyt-connections-hints-answers-today...

    Scroll below this image (the image that represents your very appreciated patience!). iStock. Today's Connections Game Answers for Sunday, December 15, 2024: 1. SPICES: CLOVE, MACE, NUTMEG, PEPPER 2.

  6. Platformer - Wikipedia

    en.wikipedia.org/wiki/Platformer

    It inspired Commander Keen, released by id Software in 1990, which became the first MS-DOS platformer with smooth scrolling graphics. [61] Keen's success resulted in numerous console-styled platformers for MS-DOS compatible operating systems, including Duke Nukem, Duke Nukem II, Cosmo's Cosmic Adventure, and Dark Ages all by Apogee Software ...

  7. ‘Like going to the moon’: Why this is the world’s most ...

    www.aol.com/going-moon-why-world-most-120326810.html

    At around 600 miles wide and up to 6,000 meters (nearly four miles) deep, the Drake is objectively a vast body of water. To us, that is. To the planet as a whole, less so.

  8. ‘Yellowstone’ fans all have the same question after the ...

    www.aol.com/yellowstone-fans-same-finale...

    The "Yellowstone" Season 5 finale just left viewers wanting more and they may just get their wish.On Dec. 15, the popular series wrapped up its fifth season with an explosive finale that killed ...

  9. Star Wars opening crawl - Wikipedia

    en.wikipedia.org/wiki/Star_Wars_opening_crawl

    The models were approximately 60 cm (2') wide and 1.80 m (6') long. The crawl effect was accomplished by the camera moving longitudinally along the model. It was difficult and time-consuming to achieve a smooth scrolling effect. Afterwards, versions in other languages (such as German, French and Spanish) were produced by Industrial Light & Magic.