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  2. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  3. C date and time functions - Wikipedia

    en.wikipedia.org/wiki/C_date_and_time_functions

    The C date and time functions are a group of functions in the standard library of the C programming language implementing date and time manipulation operations. [1] They provide support for time acquisition, conversion between date formats, and formatted output to strings.

  4. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Methods that make use of await must be declared with the async keyword. In methods that have a return value of type Task<T>, methods declared with async must have a return statement of type assignable to T instead of Task<T>; the compiler wraps the value in the Task<T> generic.

  5. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a method of waiting a specific length of time. Processor speeds vary greatly from computer to computer, especially as some processors are designed to dynamically adjust speed based on current workload. [ 1 ]

  6. sleep (command) - Wikipedia

    en.wikipedia.org/wiki/Sleep_(command)

    Microsoft also provides a sleep resource kit tool for Windows which can be used in batch files or the command prompt to pause the execution and wait for some time. [10] Another native version is the timeout command which is part of current versions of Windows.

  7. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    // // At some future time, the condition we are waiting for becomes // true, and another thread using this monitor (m, cv) does either // a signal that happens to wake this thread up, or a // broadcast that wakes us up, meaning that we have been taken out // of cv's wait-queue. // // During this time, other threads may cause the condition to ...

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    mail.aol.com/?icid=aol.com-nav

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  9. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    A simple way to understand wait (P) and signal (V) operations is: wait: Decrements the value of the semaphore variable by 1. If the new value of the semaphore variable is negative, the process executing wait is blocked (i.e., added to the semaphore's queue). Otherwise, the process continues execution, having used a unit of the resource.