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EyeToy: Cameo is a system for allowing players to include their own images as avatars in other games. Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head.
The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion , color detection, and also sound, through its built-in microphone .
Though initial PlayStation Eye software has mostly been based on the same general techniques as the EyeToy (e.g. simple edge detection and color tracking, Digimask face mapping), [fn 1] since the announcement of the forthcoming camera-based PlayStation Move and Kinect (then known as "Project Natal") control systems at the 2009 Electronic ...
EyeToy: Groove is a rhythm video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2. It was released on November 14, 2003 in Europe, on April 20, 2004 in North America, and on June 24, 2004 in Japan as EyeToy: FuriFuri Dance Tengoku .
EyeToy: Play 2 is a minigame compilation video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2. It is the sequel to EyeToy: Play . It uses EyeToy camera technology to project the player on to the television screen, allowing them to interact with on screen objects.
EyeToy: Play is a minigame compilation video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2. [1] It was the first game to make use of the PlayStation 2's video camera accessory, EyeToy .
Articles in this category are video games for the PlayStation 2 and PlayStation 3 that make use of the EyeToy camera peripheral. Subcategories.
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]