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  2. Technical Education and Skills Development Authority

    en.wikipedia.org/wiki/Technical_Education_and...

    Technical-Vocational Education was first introduced to the Philippines through the enactment of Act No. 3377, or the "Vocational Act of 1927." [5] On June 3, 1938, the National Assembly of the Philippines passed Commonwealth Act No. 313, which provided for the establishment of regional national vocational trade schools of the Philippine School of Arts and Trades type, as well as regional ...

  3. Technology and Livelihood Education - Wikipedia

    en.wikipedia.org/wiki/Technology_and_Livelihood...

    The Technical-Vocational Education-based TLE is focused on technical skills development in any area. Five common competencies, based on the training regulations of the Technical Education and Skills Development Authority (TESDA), are covered in the exploratory phase (Grades 7 and 8): mensuration and calculation, technical drafting, use of tools and equipment, maintenance of tools and equipment ...

  4. Education in the Philippines - Wikipedia

    en.wikipedia.org/wiki/Education_in_the_Philippines

    Upon learning the local languages and writing systems, they began teaching Christianity, the Spanish language, and Spanish culture. [9] These religious orders opened the first schools and universities as early as the 16th century. Spanish missionaries established schools immediately after reaching the islands.

  5. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    Virtual education is most commonly used in high school and college. 30-year-old students or older tend to study online programs at higher rates. [4] This group represents 41% of the online education population, while 35.5% of students ages 24–29 and 24.5% of students ages 15–23 participate in virtual education.

  6. Challenge-based learning - Wikipedia

    en.wikipedia.org/wiki/Challenge-Based_Learning

    Challenge-based learning (CBL) is a framework for learning while solving real-world Challenges.The framework is collaborative and hands-on, asking all participants (students, teachers, families, and community members) to identify Big Ideas, ask good questions, discover and solve Challenges, gain in-depth subject area knowledge, develop 21st-century skills, and share their thoughts with the world.

  7. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    The concept has evolved throughout the 20th and into the 21st century from a technical definition of skills and competencies to a broader comprehension of interacting with digital technologies. [10] Digital literacy is often discussed in the context of its precursor, media literacy.

  8. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    As online education has become the dominant form of distance education, new theories are emerging that combine elements of constructivism and technology. Siemens' Connectivism "is the integration of principles explored by chaos, network, and complexity and self-organization theories".(p. 5 [ 38 ] ) Connectivism places knowledge in "diversity of ...

  9. 21st century skills - Wikipedia

    en.wikipedia.org/wiki/21st_century_skills

    In 2002, the Partnership for 21st Century Skills (then Partnership for 21st Century Learning, or P21.org, now disbanded) was founded as a non-profit organization by a coalition that included members of the national business community, education leaders, and policymakers: the National Education Association (NEA), United States Department of ...