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Post-apocalyptic Sword and Sorcery [1] [2] The planet Athas AD&D 2nd edition, D&D 4th edition: TSR, WotC: 1991-2010 Discworld: High fantasy: GURPS Discworld: Steve Jackson Games: 1998-2002 Based on Terry Pratchett's Discworld series Dragonlance: High fantasy; Dragon-centric The planet Krynn: AD&D, D&D 3rd edition, D&D 5th edition [3] TSR ...
Kaye in particular was an avid supporter of Boot Hill [2] —he was a fan of the Western genre, and even his fantasy D&D character, Murlynd, was dressed and armed as a cowboy after being magically transported from Gygax's Greyhawk campaign to an alternate universe set in the Wild West.
Aces & Eights: Shattered Frontier is an American role-playing game, written by Jolly R. Blackburn, Brian Jelke, Steve Johansson, Dave Kenzer, Jennifer Kenzer and Mark Plemmons, [1] and published by Kenzer & Company in 2007.
These included m199h, created in 1974, [Note 1] Dungeon, written in 1975 or 1976, pedit5, created in 1975, [Note 2] and dnd, also from 1975. [4] These early games were inspired by pen-and-paper role-playing games, particularly Dungeons & Dragons, which was first published in 1974, and J. R. R. Tolkien's The Lord of the Rings trilogy.
Custom (1st–4th edition) Alternity (5th edition) d20 System (6th–7th edition) 1978, 1983, 1986, 1992, 2000, 2003, 2010 Post-apocalypse science fantasy: Originally designed by James M. Ward and Gary Jaquet, with different editions based on different versions of D&D: Gangbusters: TSR, Inc. 1982, 1990, 2019 1920s American Prohibition-era urban ...
The following is a timeline of tabletop role-playing games.For computer role-playing games see here.. The publication year listed here is the year of the first edition in the original country.
This chart is the games system for overcoming one of the perceived flaws in a linearly progressive skill based game system. In a standard system, any modifier to a die roll has a greater effect on a lower skill level than a higher one. For example, a -1 modifier to a skill of 15 reduces that skill by about 7%, where a skill of 5 is reduced by 20%.
Werewolf: The Wild West was designed by Justin Achilli and Ethan Skemp, and was conceived as a "savage West" interpretation of the earlier World of Darkness game Werewolf: The Apocalypse, [1] following publisher White Wolf Publishing's model of historical role-playing games based on previous games in the series; the other two were Vampire: The Dark Ages (1996) and Mage: The Sorcerers Crusade ...