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  2. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity, Pixel Game Maker MV, and GameMaker in the growth of the indie game development community. [1] Currently the Independent Games Festival recognizes games produced with similar platforms.

  3. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1]

  4. Gamebryo - Wikipedia

    en.wikipedia.org/wiki/Gamebryo

    Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.

  5. List of computer system manufacturers - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_system...

    Canon Computer Systems: Canon Inc. United States: 1992: 1997: Exited the computer business; dissolved in 2001: Canon Inc. — Japan: 1978: 1992: Spun off computer division as Canon Computer Systems: Celerity Computing — United States: 1983: 1988: Acquired by Floating Point Systems: Chicony Electronics — Taiwan: 1988: Un­known

  6. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.

  7. Deep Blue (chess computer) - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_(chess_computer)

    Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer.It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls.

  8. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Before game engines, games were typically written as singular entities: a game for the Atari 2600, for example, had to be designed from the bottom up to make optimal use of the display hardware—this core display routine is today called the kernel by developers of games for older systems. Other platforms had more leeway, but even when the ...

  9. Atari 8-bit computers - Wikipedia

    en.wikipedia.org/wiki/Atari_8-bit_computers

    Design of the "Home Computer System" started at Atari as soon as the Atari Video Computer System was released in late 1977. While designing the VCS in 1976, the engineering team from Atari Grass Valley Research Center (originally Cyan Engineering) [8] said the system would have a three-year lifespan before becoming obsolete.