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Fault Milestone One is a visual novel video game developed by Alice in Dissonance and published by Sekai Project. It was first released in Japan for Microsoft Windows , OS X , and Linux in 2013, with an English version localized and released by Sekai Project the following year.
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.
True Tears (stylized as true tears) is a Japanese visual novel developed by La'cryma, a collaboration between Broccoli, Circus, GameCrab and Rei Izumi, [1] and was originally released on March 31, 2006 for the Windows as a DVD in Japan rated for everyone, followed by a Hong Kong and Taiwanese release on March 31, 2007.
Raging Loop is an interactive visual novel with a branching plotline, in which the player's choices affect the direction of the story. Certain choices reward the player with keys, which can be used to unlock additional choices and explore more of the story. A Scenario Chart allows the player to return to any given scene or choice.
Scarlet Hollow is a visual novel with RPG elements. The player chooses the protagonist's name, gender, and background, alongside two additional traits (out of seven options) that unlock unique choices and dialogue options.
As a visual novel, the gameplay consists of clicking through text to cause the story to move on, until a choice is presented. Choices are presented as groupings of characters, with the characters chosen being involved in the scene that follows. This is generally a pairing, to the exclusion of a third. [3]
Radical Dreamers [a] is a 1996 text-based visual novel adventure video game developed and published by Square for the Satellaview, a satellite peripheral for the Super Famicom. It forms part of the Chrono series , acting as a side story to the 1995 game Chrono Trigger .
The game shares many story and gameplay elements with Chunsoft's 1998 sound novel game Machi, the most prominent being the locale, Shibuya. Although Chunsoft does not openly state 428 is a sequel, the game contains numerous references to Machi , and an early marketing slogan reads "Breaking a long silence, Shibuya gets going again."