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  2. External variable - Wikipedia

    en.wikipedia.org/wiki/External_variable

    An external variable can be accessed by all the functions in all the modules of a program. It is a global variable.For a function to be able to use the variable, a declaration or the definition of the external variable must lie before the function definition in the source code.

  3. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    In more detail, C distinguishes two kinds of definitions of inline functions: ordinary external definitions (where extern is explicitly used) and inline definitions. C++, on the other hand, provides only inline definitions for inline functions. In C, an inline definition is similar to an internal (i.e. static) one, in that it can coexist in the ...

  4. One Definition Rule - Wikipedia

    en.wikipedia.org/wiki/One_Definition_Rule

    The One Definition Rule (ODR) is an important rule of the C++ programming language that prescribes that classes/structs and non-inline functions cannot have more than one definition in the entire program and templates and types cannot have more than one definition by translation unit.

  5. Weak symbol - Wikipedia

    en.wikipedia.org/wiki/Weak_symbol

    On UNIX System V descendent systems, during program runtime the dynamic linker resolves weak symbols definitions like strong ones. For example, a binary is dynamically linked against libraries libfoo.so and libbar.so. libfoo defines symbol f and declares it as weak. libbar also defines f and declares it as strong.

  6. Forward declaration - Wikipedia

    en.wikipedia.org/wiki/Forward_declaration

    C++ generally prohibits forward references, but they are allowed in the special case of class members. Since the member function accessor cannot be compiled until the compiler knows the type of the member variable myValue , it is the compiler's responsibility to remember the definition of accessor until it sees myValue 's declaration.

  7. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  8. Foreign function interface - Wikipedia

    en.wikipedia.org/wiki/Foreign_function_interface

    C++ has a trivial FFI with C, as the languages share a significant common subset. The primary effect of the extern "C" declaration in C++ is to disable C++ name mangling. With other languages, separate utils or middleware are used, examples include: GNOME project: GObject Introspection; SWIG

  9. Variadic template - Wikipedia

    en.wikipedia.org/wiki/Variadic_template

    The variadic template feature of C++ was designed by Douglas Gregor and Jaakko Järvi [1] [2] and was later standardized in C++11. Prior to C++11, templates (classes and functions) could only take a fixed number of arguments, which had to be specified when a template was first declared.