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  2. Chess annotation symbols - Wikipedia

    en.wikipedia.org/wiki/Chess_annotation_symbols

    An exclamation point "!" indicates a good move, [2] especially one that is surprising or requires particular skill. The symbol may also be interpreted as "best move". Annotators are usually somewhat conservative with the use of this symbol; it is not usually awarded to obvious moves that capture material or deliver checkmate.

  3. Software for handling chess problems - Wikipedia

    en.wikipedia.org/wiki/Software_for_handling...

    Natch solves retrograde analysis problems by constructing a "proof game" - the shortest possible game leading to a certain position. Natch is a command line utility, but there is a Java based graphical interface. iNatch also provides moves with fairy conditions: monochrome chess, Einstein chess, vertical cylinder.

  4. Albin Countergambit, Lasker Trap - Wikipedia

    en.wikipedia.org/wiki/Albin_Countergambit,_L...

    Now White's best option is to accept doubled pawns with 6.fxe3, which the Encyclopaedia of Chess Openings gives as the best move. Black gets a slight advantage, but White has avoided the worst and can defend. 6. Bxb4?? Blundering into the Lasker Trap. 6... exf2+ Now 7.Kxf2 would lose the queen to 7...Qxd1, so White must play 7.Ke2.

  5. List of chess software - Wikipedia

    en.wikipedia.org/wiki/List_of_chess_software

    A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.

  6. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    DTZ is the only metric which supports the fifty-move rule as it determines the distance to a "zeroing-move" (i.e. a move which resets the move count to zero under the fifty-move rule). [35] By definition, all "won" positions will always have DTZ ≤ {\displaystyle \leq } DTC ≤ {\displaystyle \leq } DTM.

  7. Adriaan de Groot - Wikipedia

    en.wikipedia.org/wiki/Adriaan_de_Groot

    The participants were usually required to solve a given chess problem correctly under the supervision of an experimenter and represent their thought-processes vocally so that they could be recorded. De Groot found that much of what is important in choosing a move occurs during the first few seconds of exposure to a new position.

  8. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Computer chess applications, whether implemented in hardware or software, use different strategies than humans to choose their moves: they use heuristic methods to build, search and evaluate trees representing sequences of moves from the current position and attempt to execute the best such sequence during play. Such trees are typically quite ...

  9. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    In AlphaZero's chess match against Stockfish 8 (2016 TCEC world champion), each program was given one minute per move. AlphaZero was flying the English flag, while Stockfish the Norwegian. [ 9 ] Stockfish was allocated 64 threads and a hash size of 1 GB, [ 2 ] a setting that Stockfish's Tord Romstad later criticized as suboptimal.

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