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As of 2024, iRacing also added a realistic dynamic weather model, simulating rain and fog with its respective effects on the track's surface and temperature. [6] Racing wheels and gamepads are supported, as are adaptive controllers and other auxiliary input devices. [7] iRacing also supports the use of VR headsets. [8]
Developed in conjunction with Polyphony Digital, first introduced at the 2007 Tokyo Game Show, and intended for use with Gran Turismo 5 Prologue, Gran Turismo 5, and all PlayStation 3 auto racing games, the Driving Force GT is the fifth entry in the company's Driving Force series of game controllers and is the official steering wheel of the ...
Developed in conjunction with Polyphony Digital, first introduced at the 2007 Tokyo Game Show and intended for use with Gran Turismo 5 Prologue, Gran Turismo 5 and all PlayStation 3 auto racing games, the Driving Force GT is the fifth entry in the company's Driving Force series of game controllers.
Mainstream tethered VR platforms include: SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here.
WIN, PS4, PS5, XBO, XSX/S, NS 2022-08-26 Nickelodeon Kart Racers: Bamtang Games GameMill Entertainment NS, PS4, XBO 2018-10-23 Nickelodeon Kart Racers 2: Grand Prix: Bamtang Games GameMill Entertainment WIN, PS4, PS5, XBO, XSX/S, NS 2022-10-14 Nickelodeon Kart Racers 3: Slime Speedway: Bamtang Games GameMill Entertainment, Maximum Games: NS ...
A major grower said this week it was abandoning its citrus growing operations, reflecting the headwinds Florida's signature crops are facing following a series of hurricanes and tree diseases.
rFactor 2 is a computer racing simulator developed by Image Space Incorporated (taken over by Studio 397 in 2016) and released for Windows in 2013. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development.
OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition. The OpenVR SDK has replaced the API that was previously available in steamvr.h in the Steamworks SDK. The old API will continue to receive support indefinitely, but applications that require any of the new features must switch to the new SDK.
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