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JTS is developed under the Java JDK 1.4 platform. It is 100% pure Java. It will run on all more recent JDKs as well. [6] JTS has been ported to the .NET Framework as the Net Topology Suite. A JTS subset has been ported to C++, with entry points declared as C interfaces, as the GEOS library.
Constraint propagation in constraint satisfaction problems is a typical example of a refinement model, and formula evaluation in spreadsheets are a typical example of a perturbation model. The refinement model is more general, as it does not restrict variables to have a single value, it can lead to several solutions to the same problem.
dx = x2 − x1 dy = y2 − y1 m = dy/dx for x from x1 to x2 do y = m × (x − x1) + y1 plot(x, y) Here, the points have already been ordered so that x 2 > x 1 {\displaystyle x_{2}>x_{1}} . This algorithm is unnecessarily slow because the loop involves a multiplication, which is significantly slower than addition or subtraction on most devices.
The structured program theorem, also called the Böhm–Jacopini theorem, [1] [2] is a result in programming language theory. It states that a class of control-flow graphs (historically called flowcharts in this context) can compute any computable function if it combines subprograms in only three specific ways ( control structures ).
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
In computational geometry, the point-in-polygon (PIP) problem asks whether a given point in the plane lies inside, outside, or on the boundary of a polygon. It is a special case of point location problems and finds applications in areas that deal with processing geometrical data, such as computer graphics , computer vision , geographic ...
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Quadratic programming is a type of nonlinear programming. "Programming" in this context refers to a formal procedure for solving mathematical problems. This usage dates to the 1940s and is not specifically tied to the more recent notion of "computer programming."