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An audio game is an electronic game in which auditory output serves as the primary or only element of the game that the player responds to. Audio games are comparable to video games except that where video games rely on video output for game-player interactions, audio games rely on audio output. Just as video games typically contain audio ...
Mobile High-Definition Link (MHL) is an industry standard for a mobile audio/video interface that allows the connection of smartphones, tablets, and other portable consumer electronics devices to high-definition televisions (HDTVs), audio receivers, and projectors.
An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and were developed mostly by amateurs and blind programmers. [1]
[4] [5] Compared to the original version, AirPlay 2 improves buffering; adds streaming audio to stereo pairs of speakers (e.g. stereo pairs of individual HomePods; AirPlay and its predecessor, AirTunes have always been stereo); [6] allows audio to be sent to multiple devices in different rooms; [7] and control by Control Center, the Home app ...
Audio that is played on the phone can also be controlled on the Phone Link interface, so long as the playing apps have media controls in the Android notification area. [ 8 ] Phone Link can also be used to mirror the screen of an Android device ; however this feature is currently only available on select devices with the Link to Windows service ...
If the sound source is 340 meters from the microphone, then the sound arrives approximately 1 second later than the light. The AV-sync delay increases with distance. During mixing of video clips normally either the audio or video needs to be delayed so they are synchronized. The AV-sync delay is static but can vary with the individual clip.
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