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Enhanced memory usage (up to 4 GB for each .exe process in Windows 64-bit), optimized and new profiles, optimized setup wizard, numerous GUI changes January 2017 New setting: video rendering mode (use video buffer or allow video overlay), enhanced support of video, audio and image formats
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.
Available for Windows 7 to 11, or Windows Server from 2008 R2 to 2022; 32/64-bit x86 or 64-bit ARM. SoftPerfect RAM Disk can access memory available to Windows, i.e. on 32-bit systems it is limited to the same 4 GB as the 32-bit Windows itself, otherwise for physical memory beyond 4 GB it must be installed on 64-bit Windows.
Many 32-bit computers have 32 physical address bits and are thus limited to 4 GiB (2 32 words) of memory. [3] [4] x86 processors prior to the Pentium Pro have 32 or fewer physical address bits; however, most x86 processors since the Pentium Pro, which was first sold in 1995, have the Physical Address Extension (PAE) mechanism, [5]: 445 which allows addressing up to 64 GiB (2 36 words) of memory.
The original releases of Windows XP and Windows XP SP1 used PAE mode to allow RAM to extend beyond the 4 GB address limit. However, it led to compatibility problems with 3rd party drivers which led Microsoft to remove this capability in Windows XP Service Pack 2.
VESA BIOS Extensions (VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" INT 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 colour
A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...