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An evolutionary algorithm (EA) in computational intelligence is a subset of evolutionary computation, [1] a generic population-based metaheuristic optimization algorithm. An EA uses mechanisms inspired by biological evolution , such as reproduction , mutation , recombination and selection .
Evolutionary computation from computer science is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms.
Evolutionary programming is an evolutionary algorithm, where a share of new population is created by mutation of previous population without crossover. [ 1 ] [ 2 ] Evolutionary programming differs from evolution strategy ES( μ + λ {\displaystyle \mu +\lambda } ) only in one detail. [ 1 ]
NeuroEvolution of Augmenting Topologies (NEAT) is a genetic algorithm (GA) for the generation of evolving artificial neural networks (a neuroevolution technique) developed by Kenneth Stanley and Risto Miikkulainen in 2002 while at The University of Texas at Austin.
Neuroevolution, or neuro-evolution, is a form of artificial intelligence that uses evolutionary algorithms to generate artificial neural networks (ANN), parameters, and rules. [1] It is most commonly applied in artificial life , general game playing [ 2 ] and evolutionary robotics .
An evolutionary algorithm (EA) is a heuristic optimization algorithm using techniques inspired by mechanisms from organic evolution such as mutation, recombination, and natural selection to find an optimal configuration for a specific system within specific constraints.
Evolutionary algorithms is a sub-field of evolutionary computing. Evolution strategies (ES, see Rechenberg, 1994) evolve individuals by means of mutation and intermediate or discrete recombination. ES algorithms are designed particularly to solve problems in the real-value domain. [58]
In artificial intelligence, genetic programming (GP) is a technique of evolving programs, starting from a population of unfit (usually random) programs, fit for a particular task by applying operations analogous to natural genetic processes to the population of programs.
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