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  2. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  3. Vivo Class - Wikipedia

    en.wikipedia.org/wiki/Vivo_Class

    Vivo Class (formerly Vivo Miles) is a private company based in London, UK that sells a web-based rewards system to schools. [1] Founded in 2007, it was first used at Westminster Academy in London . In August 2014, Vivo Miles was rebranded as Vivo Class for teachers.

  4. Behavior management - Wikipedia

    en.wikipedia.org/wiki/Behavior_management

    These may be delivered in a token economy or a level system. [9] In general, the reward component is considered effective. For example, Cotton (1988) reviewed 37 studies on tokens, praise, and other reward systems and found them to be effective in managing student classroom behavior. [10]

  5. How to choose a student credit card - AOL

    www.aol.com/finance/choose-student-credit-card...

    Student credit cards are typically easier to qualify for and offer helpful rewards and perks related to students’ lifestyles. When choosing the best student card for you, take into account your ...

  6. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    The brain's reward system assigns it incentive salience (i.e., it is "wanted" or "desired"), [31] [32] [33] so as an addiction develops, deprivation of the drug leads to craving. In addition, stimuli associated with drug use – e.g., the sight of a syringe, and the location of use – become associated with the intense reinforcement induced by ...

  7. Lock&Stock - Wikipedia

    en.wikipedia.org/wiki/Lock&Stock

    Lock&Stock is a free to use mobile app for students that allows them to earn keys each time their phones are locked. A student earns one key for every minute they are away from their phones. The longer time the student's phone is locked, the more rewards he earns. The app is programmed to only work on campuses.

  8. Tracking (education) - Wikipedia

    en.wikipedia.org/wiki/Tracking_(education)

    Teacher tracking also maintains the practice of student tracking, because all but the newest teachers are invested in the informal reward system created by teacher tracking. Analyses of state administrative data by Clotfelter et al. (2006), Kalogrides et al. (2013) and others continue to show uneven access to high quality teachers within schools.

  9. Connexions Card - Wikipedia

    en.wikipedia.org/wiki/Connexions_Card

    A typical Connexions Card. The Connexions Card was a smart card for 16- to 19-year-olds in England for rewarding students who turned up to lessons, work-based training and other activities with points that could be redeemed for discounts on consumer goods listed on the Connexions website, [1] bus journeys [2] or suitable goods in local retailers.

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