enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Complete Arcane - Wikipedia

    en.wikipedia.org/wiki/Complete_Arcane

    The Initiate of the Sevenfold Veil can call up barriers of prismatic power, gaining the ability to produce a different layer of prismatic wall each level. The Mage of the Arcane Order is a member of an academy and guild known as Arcane Order. The Master Transmogrifist specializes in spells that changes their form.

  3. Complete Mage - Wikipedia

    en.wikipedia.org/wiki/Complete_Mage

    Complete Mage, for example, doesn't introduce new classes like Complete Arcane did, though it does provide some new options (feats, spells, and so on) for the new classes from Complete Arcane." [ 2 ] Shannon Appelcline identified Complete Mage as one of the books that "changed the way that D&D worked in dramatic ways" and may have influenced ...

  4. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    The mage, as part of the "wizard" group, was one of the standard character classes available in the second edition Player's Handbook. [6]: 84–85 The second edition of AD&D discarded the term "Magic-User" in favor of "mage". The second edition Player's Handbook gives a few examples of mages from legend and myth: Merlin, Circe and Medea. [9]

  5. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    A form of arcane magic used by wild mages that can tap directly into the Weave to create often unpredictable results that was introduced to the game in the Forgotten Realms Adventures (1990). [54] In 2nd Edition, Tome of Magic (1991) added "a new class of magician who studied wild magic - the wild mage - and made him available to worlds beyond ...

  6. Character class - Wikipedia

    en.wikipedia.org/wiki/Character_class

    In its original release Dungeons & Dragons included three classes: fighting man, magic user, and Cleric (a class distinct from Mages or Wizards that channels divine power from deific sources to perform thaumaturgy and miracles rather than arcane magic drawn from cosmic sources to cast spells), while supplemental rules added the Thief class. [7]

  7. Epic Level Handbook - Wikipedia

    en.wikipedia.org/wiki/Epic_Level_Handbook

    The Epic Level Handbook was designed by Andy Collins and Bruce R. Cordell, and published in July 2002. [1] The cover art is by Arnie Swekel, with interior art by Daren Bader, Brom, David Day, Brian Despain, Larry Dixon, Michael Dutton, Jeff Easley, Lars Grant-West, Rebecca Guay, Jeremy Jarvis, Alton Lawson, Todd Lockwood, David Martin, Raven Mimura, Matthew Mitchell, Vinod Rams, Wayne Reynolds ...

  8. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    Trenton Webb reviewed Dungeon Master Option: High-level Campaigns for Arcane magazine, rating it a 4 out of 10 overall. [1] Webb comments that "The AD&D system has a fundamental flaw: characters eventually become so potent that they can cope with anything the world (or alternative planes, or gods) can throw at them.

  9. Player's Guide to Faerûn - Wikipedia

    en.wikipedia.org/wiki/Player's_Guide_to_Faerûn

    Player's Guide to Faerûn is a collection of lore and arcana from the Forgotten Realms setting, to allow players to create and equip characters. The book includes races, feats, spells, prestige classes, and magic items for the 3.5 edition update to the setting, and includes material from 1st and 2nd edition.