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His sons claimed various parts of his empire: az-Zahir took control of Aleppo, al-Aziz Uthman held Cairo, while his eldest son, al-Afdal, retained Damascus. Saladin's brother Al-Adil Sayf ad-Din (often called "Saphadin" by the Crusaders) acquired al-Jazira (northern Mesopotamia), and al-Adil's son al-Mu'azzam took possession of Karak and ...
The Europa Universalis game (eventually named Europa Universalis: The Price of Power) was designed by Eivind Vetlesen of Aegir Games and has a solo mode by David Turczi. Jonathan Bolding of PC Gamer described a preview version as "something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe ".
In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III. [10] Named after the Prussian general Carl von Clausewitz , the new engine is written in the C++ programming language and provides a 3D view of part or the totality of the world map, depending on the played game.
Latin Empire [6] Fourth Crusade: 1204 1261 Kingdom of Thessalonica [7] Fourth Crusade: 1204 1224 Principality of Achaea [8] [a] Fourth Crusade: 1205 1432 Duchy of the Archipelago [9] [b] Fourth Crusade: 1207 1579 Terra Mariana [10] Livonian Crusade: 1207 1561 State of the Teutonic Order [11] Northern Crusades: 1226 1525 Hospitaller Rhodes [12 ...
Game director Henrik Fåhraeus commented that development of the game commenced "about 1 year before Imperator", indicating a starting time of 2015.Describing the game engine of Crusader Kings II as cobbled and "held together with tape", he explained that the new game features an updated engine (i.e. Clausewitz Engine and Jomini toolset) with more power to run new features.
The fall of Outremer describes the history of the Kingdom of Jerusalem from the end of the last European Crusade to the Holy Land in 1272 until the final loss in 1302. The kingdom was the center of Outremer—the four Crusader states—which formed after the First Crusade in 1099 and reached its peak in 1187.
For the Glory is a grand strategy wargame that is based on Europa Universalis II and Paradox's Europa Engine.It was developed by Crystal Empire Games, a studio composed of members of the Europa Universalis II modification "Alternative Grand Campaign / Event Exchange Project" (AGCEEP) team, and published by Paradox Interactive. [3]
Europa Barbarorum (Latin: Europe of the Barbarians), [4] or EB, is a modification of the PC game Rome: Total War (RTW) based on the desire to provide Rome: Total War players with a more historically accurate game experience.