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  2. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    In Python, everything is an object, even classes. Classes, as objects, have a class, which is known as their metaclass. Python also supports multiple inheritance and mixins. The language supports extensive introspection of types and classes. Types can be read and compared—types are instances of type. The attributes of an object can be ...

  3. Icon (programming language) - Wikipedia

    en.wikipedia.org/wiki/Icon_(programming_language)

    The Icon language is derived from the ALGOL-class of structured programming languages, and thus has syntax similar to C or Pascal. Icon is most similar to Pascal, using := syntax for assignments, the procedure keyword and similar syntax.

  4. List of graphical user interface elements - Wikipedia

    en.wikipedia.org/wiki/List_of_graphical_user...

    An icon is a small picture that represents objects such as a file, program, web page, or command. They are a quick way to execute commands, open documents, and run programs. Icons are also very useful when searching for an object in a browser list, because in many operating systems all documents using the same extension will have the same icon.

  5. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    The prefix Py-is used to show that something is related to Python. Examples of the use of this prefix in names of Python applications or libraries include Pygame, a binding of Simple DirectMedia Layer to Python (commonly used to create games); PyQt and PyGTK, which bind Qt and GTK to Python respectively; and PyPy, a Python implementation ...

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  7. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    Private variables are enforced in Python only by convention. Names can also be suffixed with an underscore to prevent conflict with Python keywords. Prefixing with double underscores changes behaviour in classes with regard to name mangling. Prefixing and suffixing with double underscores - the so-called "dunder" ("double under") methods in ...

  8. Namespace - Wikipedia

    en.wikipedia.org/wiki/Namespace

    Prominent examples for namespaces include file systems, which assign names to files. [1] Some programming languages organize their variables and subroutines in namespaces. [ 2 ] [ 3 ] [ 4 ] Computer networks and distributed systems assign names to resources, such as computers , printers , websites , and remote files.

  9. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    Which class is responsible for creating objects is a fundamental property of the relationship between objects of particular classes. Problem: Who creates object A? Solution: In general, Assign class B the responsibility to create object A if one, or preferably more, of the following apply: Instances of B contain or compositely aggregate ...

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